Download file - factorioalpha0.17.79.zip. FAST INSTANT DOWNLOAD Download type. This is a free publicly accessible demo. It contains only a subset of what is available in the full game. To download the full version of Factorio, you can purchase a key or log in if you already have an account. Stable - 0.17.79 The Stable release is the standard full-feature Factorio release. This website lets you run a Factorio server for free. It is not run by or associated with the developers of Factorio or Wube Software. Simply click the Start Server button to get running in seconds. The IP address and port will show in the box to the right when the server is ready.
STABLE version Factorio 0.15.37 Aviable for download!
Factoria 0 17 79 Download Free Download
Changelog 0.15.37:
Serial 2 0 0 2.
Serial 2 0 0 2.
Version: 0.15.37
Bugfixes:
– Fixed false positives in detection of crashes caused by incompatible version of RivaTuner Statistics Server.
Bugfixes:
– Fixed false positives in detection of crashes caused by incompatible version of RivaTuner Statistics Server.
Version: 0.15.36
Bugfixes:
– Fixed a bug in the fix of electric network from 0.15.35.
– Fixed a crash when deleting chunks in specific cases.
– Fixed a crash when coupling/decoupling trains through the Lua API.
– Fixed crash when unknown program arguments were passed.
Bugfixes:
– Fixed a bug in the fix of electric network from 0.15.35.
– Fixed a crash when deleting chunks in specific cases.
– Fixed a crash when coupling/decoupling trains through the Lua API.
– Fixed crash when unknown program arguments were passed.
Version: 0.15.35
Bugfixes:
– Fixed that after a player reconnected after a desync, while blueprints were uploaded, the game would crash.
– Fixed that in certain scenarios, the blueprint library wouldn’t synchronise.
– Fixed that the server would sometimes quit if a player tried to connect after another player tried to connect unsuccessfully.
– Fixed a rare desync related to electric sub networks.
– Fixed archaic (from 0.12) migration that was supposed to fix rollingStockCounts on rails and it broke it instead.
– Fixed possible desync when rotating pipe to ground.
– Fixed a rare possiblity of internal electric network crash when loading game.
– Handle network errors (caused by LavasoftTcpService64.dll corrupting Winsock) gracefully.
Scripting:
– Fixed changing force of underground belt entity would cause desync.
Bugfixes:
– Fixed that after a player reconnected after a desync, while blueprints were uploaded, the game would crash.
– Fixed that in certain scenarios, the blueprint library wouldn’t synchronise.
– Fixed that the server would sometimes quit if a player tried to connect after another player tried to connect unsuccessfully.
– Fixed a rare desync related to electric sub networks.
– Fixed archaic (from 0.12) migration that was supposed to fix rollingStockCounts on rails and it broke it instead.
– Fixed possible desync when rotating pipe to ground.
– Fixed a rare possiblity of internal electric network crash when loading game.
– Handle network errors (caused by LavasoftTcpService64.dll corrupting Winsock) gracefully.
Scripting:
– Fixed changing force of underground belt entity would cause desync.
Factorio 0.17 Download
Version: 0.15.34
Bugfixes:
– Fixed that after a player reconnected after a desync, their blueprints would no longer upload.
– Fixed that it was possible to modify other players’ blueprint libraries.
– Fixed a crash when loading a save that was transferring blueprints to a now offline player.
– Fixed that the blueprint library would remove duplicate blueprints even though they were in different books.
– Fixed game freezing when clicking the decrease replay speed button.
– Disabled possibility to open invalid save/replay by enter key or double click.
– Fixed rare crash when being disconnected from multiplayer.
– Fixed creating map from scenario would copy also system and hidden files from scenario folder.
– Fixed threading issue causing random server crashes.
– Fixed that if the server was launched with –start-server-load-scenario, the /save command with no name would cause the server to hang.
– Fixed –start-server-load-scenario would ignore –map-gen-settings, –map-settings and –preset options.
– Fixed disabling shaders would cause crashes.
Bugfixes:
– Fixed that after a player reconnected after a desync, their blueprints would no longer upload.
– Fixed that it was possible to modify other players’ blueprint libraries.
– Fixed a crash when loading a save that was transferring blueprints to a now offline player.
– Fixed that the blueprint library would remove duplicate blueprints even though they were in different books.
– Fixed game freezing when clicking the decrease replay speed button.
– Disabled possibility to open invalid save/replay by enter key or double click.
– Fixed rare crash when being disconnected from multiplayer.
– Fixed creating map from scenario would copy also system and hidden files from scenario folder.
– Fixed threading issue causing random server crashes.
– Fixed that if the server was launched with –start-server-load-scenario, the /save command with no name would cause the server to hang.
– Fixed –start-server-load-scenario would ignore –map-gen-settings, –map-settings and –preset options.
– Fixed disabling shaders would cause crashes.